[Tech Presentation] Baked Particle System
September 5, 2011 Leave a comment
This is a new tech I added into our engine, we call it “Baked Particle System”.
Not like traditional particle system which calculates everything on the fly, we have a pre-calculation stage (Baking).
In Baking stage, since we don’t need worry about CPU performance problem, we can do a bunch of stuffs that the real-time one can’t do.
After baking, we recording necessary information into vertex stream, playback it in runtime.
Here is a example video, for complex collision effects.
[demo video :Crazy bounce]
[demo video :Multi sprite Lighting]
Following is a PPT when I introduce the tech to my team internally, it give a briefing how the tech works, I’d like to share it with you guys
PPT download