[Tech Presentation] Fast Cascade Variance Shadow Map

Shadow rendering is always a problem in game developing, I worked on several titles in past years, there is always needs to write your own shadow for your game.  It’s all about Quality, Performance and memory.

what I shared here is for open space shooter engine. especially designed for Xbox360.

It supports:

  • Soft Edge (Variance Shadow map Tech)
  • Long Distance ( Optimized Cascaded Shadow map)
  • Stable (No shadow map rotation)
  • Fast ( 3ms include shadow caster rendering)

I share the ppt here, it come from one of internal presentations I did before. the target audience is for game developer  ( it also introduced some basic concepts for helping non-graphic programmers understanding).

hope it can help your own shadow system

Download PPT Cascade VSM Shadow


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