[Tech Presentation] Fast Cascade Variance Shadow Map
August 14, 2011 Leave a comment
Shadow rendering is always a problem in game developing, I worked on several titles in past years, there is always needs to write your own shadow for your game. It’s all about Quality, Performance and memory.
what I shared here is for open space shooter engine. especially designed for Xbox360.
It supports:
- Soft Edge (Variance Shadow map Tech)
- Long Distance ( Optimized Cascaded Shadow map)
- Stable (No shadow map rotation)
- Fast ( 3ms include shadow caster rendering)
I share the ppt here, it come from one of internal presentations I did before. the target audience is for game developer ( it also introduced some basic concepts for helping non-graphic programmers understanding).
hope it can help your own shadow system
Download PPT Cascade VSM Shadow